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Use the OVERLAY keyword (or a data structure, or a pointer).  I think you'll
define a number as "U" (unsigned) or "B" (binary) and overlay the rightmost
character with a character DS.  When you move the number 128 into the
numeric field, the data structure addresses the same memory location and
sees x'80'.

I'm sure somebody else will offer an elegant solution to this problem.  But
this doesn't require API's, and I might be completely off-base.

-----Original Message-----
From: rpg400-l-admin@midrange.com [mailto:rpg400-l-admin@midrange.com]On
Behalf Of booth@MartinVT.com
Sent: Saturday, September 01, 2001 12:34 PM
To: rpg400-l@midrange.com
Subject: RE: Hex in RPG

This is a multipart message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
How would I do the same chore if the value to convert is a variable number
from 0 to 255?

What I want to do is to make a color value in hex from any base10 numeric
color value.  Color values are {red:blue:green} = {(0 to 255):(0 to
255):(0to255)} =  {(00 to ff):(00 to ff):(00 to ff)}

For example I'd like to convert '255:255:255'  to 'ff:ff:ff'

------------------------------------------------
Booth Martin
Booth@MartinVT.com
http://www.MartinVT.com
-----------------------------------------------




"Reeve Fritchman" <reeve@ltl400.com>
Sent by: rpg400-l-admin@midrange.com
09/01/2001 10:56 AM
Please respond to rpg400-l


        To:     <rpg400-l@midrange.com>
        cc:
        Subject:        RE: Hex in RPG


In you "D" spec, do INZ(x'15') or INZ(x'0D0A').  You can also do something
line EVAL OUTPUT=%TRIMR(TEXT1) + x'15' + $TEXT2

-----Original Message-----
From: rpg400-l-admin@midrange.com [mailto:rpg400-l-admin@midrange.com]On
Behalf Of Arlene_M_Soderlund/NFCNA.COM@NFCNA.COM
Sent: Friday, August 31, 2001 2:20 PM
To: rpg400-l@midrange.com
Subject: Hex in RPG


How do you code field or a line of code  that contains --  a hex 15
(X'15')
or hex 0D0A (x'0D0A') in a RPGLE V4R4 program.


Thanks

Arlene
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