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  • Subject: RE: MOVEA -> EVAL
  • From: "Phil" <sublime78ska@xxxxxxxxx>
  • Date: Mon, 18 Jun 2001 14:22:40 -0400
  • Importance: Normal

I do this, for better or for worse:

Dindptr           s               *   inz(%addr(*in))
Dindicators       ds            99    based(indptr)
D Prompt                  4      4
D Refresh                 5      5
 . . .
D errInd                 30     39
D  errDate               30     30
D  errAcct               31     31
. . . .

I then initialize the errind subfield when necessary:
C                  eval        errInd = *all('0')

Phil

-----Original Message-----
From: owner-rpg400-l@midrange.com [mailto:owner-rpg400-l@midrange.com]On
Behalf Of Jim Langston
Sent: Monday, June 18, 2001 1:21 PM
To: RPG400-L@midrange.com
Subject: Re: MOVEA -> EVAL

Oh, please no!  I had to maintain that type of code way back
when in QuickBasic.  I don't know why, but that code just doesn't
feel "right" to me.  I think because I've come across so many
compilers that don't follow the right to left rule.  Some do left
to right, in which case you would get different results.

I have always thought, though, that there should be some method
of setting/clearing/initialing more than one variable at a time
in languages, but I don't think that's the answer.

Maybe something like:
C                 Eval    Inz(*Off, *IN01, *IN02, *IN03, *IN04, *IN05)
would be nice, and would be very understandable and self explanatory.
But, the closest I've ever seen is the QuickBasic's method that you
show here.

Regards,

Jim Langston

Me transmitte sursum, Caledoni!

James David Rich wrote:
>
> On Fri, 15 Jun 2001, Alan Addison wrote:
>
> > them.   Some subfiles programs of mine have had to use up to 4
indicators
> > per field (RI, PC, PR, ND) and twenty or more Eval *INxx = *OFF  takes a
lot
> > of space.
>
> How about:
>
> eval *inaa = *inbb = *incc = *indd = *inee = ... = *off
>
> Or maybe this can't be done in RPG?
>
> James Rich
> james@eaerich.com
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