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  • Subject: Re: Simple Subfile question
  • From: "Paul Cunnane" <paul@xxxxxxxxxxx>
  • Date: Tue, 10 Apr 2001 13:11:52 +0100

> > I'm working on one, but parsing UIM source in RPG is
> > non-trivial,
>
> I think I would not parse the UIM stuff. Maybe a
> more general approach like :
>
>     * do the screen painting on a pc
>     * store the design information in XML
>     * write an XML <=> UIM translator
>
> would be easier.

*Generating* UIM source is pretty trivial.  But a tool that can only
generate source, and not be used to develop it further, is kinda pointless.
Can you imagine if SDA couldn't be used to read existing DDS source?

I suppose you could constrain the tool to only work with the XML source, but
that limits its usefulness.  Plus, I'm not keen on a green-screen design
tool that can't be used on a green screen!  What I have done so far has been
written using UIM -- the aim is for the 1.0 release of the tool to be able
to process itself.

> > plus I have exactly zero spare time
>
> that's why I only have some ideas on this
> perhaps after the summer there will be more
> time

We can dream...

--
Paul


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