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Try using occur(2).  Now you have two copies of the DS.  

Christopher K. Bipes    mailto:ChrisB@Cross-Check.com
Sr. Programmer/Analyst  mailto:Chris_Bipes@Yahoo.com
CrossCheck, Inc.        http://www.cross-check.com
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If consistency is the hobgoblin of little minds, only geniuses work here.
Karen Herbelin - Readers Digest 3/2000

-----Original Message-----
From: Jim Langston [mailto:jimlangston@conexfreight.com]
Sent: Tuesday, January 09, 2001 3:29 PM
To: RPG400-L@midrange.com
Subject: C like Data Structure Definitions?


In the C language,  you can create a data structure, called a 
structure, then declare variables to use this structure.  Something
like:

Struct  MyStruct {
   Int      MyInt;
   Long     MyLongInt;
   Char[10] MyString;
   };

MyStruct MyNewStruct;
MyStruct MyNewStruct2;

(I may have the syntax wrong on that last one, it might be
Struct MyStruct MyNewStruct; )

which means I now have two structures, MyNewStruct and MyNewStruct2 with
the same definitions.  I want to do something similar in RPG, can I?

I am using in a copy source a data structure called RNF_Data.

D RNF_Data        DS                                
D  NetType                       1A   Inz( *Loval ) 
D  NetFile                      10A   Inz( *Loval ) 
D  NetLib                       10A   Inz( *Loval ) 
D  NetNumber                    10U 0 Inz( 0 )      
D                               95A   Inz( *LoVal ) 

I tried, in my RPG module, to do this, but to no avail:

D Data            DS                  Like(RNF_Data)

which wouldn't even let me type that in (Like not allowed on DS line)

how can I do what I want to do without having to declare this same structure
twice?  I do not want RNF_Data to be a public variable.  I want to have 2,
or more, different structures with the same structure type.  Neither will
be visible to the other (one in my module, one in my program).

Regards,

Jim Langston
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