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  • Subject: RE: Clever UNIX/C Constructs
  • From: D.BALE@xxxxxxxxxxxxx
  • Date: Tue, 2 Jan 2001 14:31:00 -0500

Guys, I'm really NOT THAT OLD, but I do recall having to modify an RPG (I?)
program on a mainframe back in the early- to mid- 80's, just after I started
on a S/34, and remember being surprised that the compiler flagged an error on
an ADD statement because factor 1 was not specified.

Also, I'll have to check to see if I still have the textbooks, but I'm pretty
sure factor 1 was not required for the ADD, SUB, MULT, DIV opcodes even in RPG
1.5 on an IBM 1130 (yes, punch cards!) or in RPG-II on a S/3.

Dan Bale
IT - AS/400
Handleman Company
248-362-4400  Ext. 4952

-------------------------- Original Message --------------------------
     Doug, I'm pretty sure Factor 1 was optional in RPGII on the S36, as
     of '85 or so. I remember coding that way long before ever seeing
     RPGIII or RPG/400.

     Then again, I sometimes can't remember what I did yesterday, so my
     memory on this may be faulty.

     ED


______________________________ Reply Separator
_________________________________
Subject: Re: Clever UNIX/C Constructs
Author:  "Douglas Handy" <SMTP:dhandy1@bellsouth.net> at EXCHANGE
Date:    1/2/01 9:31 AM


David,

>I have always been fond of
>ADD 1 CYOORD
>
>That one has worked since 196x...

Actually, it didn't work in the '60s or even the '70s, and that is part of
the
point.  When I first started with RPG II in 1979, factor 1 was not optional,

thus you wrote:

      C           CYOORD    ADD  1         CYOORD

As I recall, it wasn't until after RPG III on the S/38 that factor 1 became
optional in RPG II -- it may have the last release or two on the S/34, or
more
likely one of the S/36 releases.

And I always *did* prefer to leave factor 1 blank when it matched the result

field.  Not so much because it was less typing (not a big deal), but because
it
was easier to read during maintenance -- you didn't have to examine the
field
names to make sure they matched.  RPG field names (At least then) tended to
be
somewhat cryptic, and it is/was all too easy to "read over" a single
character
difference.

So to me  RESULT += FACTOR2  *is* the equivalent of:

      C                     ADD  FACTOR2   RESULT

whereas RESULT = RESULT + FACTOR2 is the equivalent of the old:

     C           RESULT    ADD  FACTOR2   RESULT

I'd welcome this change, just as I did making factor 1 optional.  Not
because it
saves typing, but because it makes "reading" source easier during
maintenance.
I suspect this will be less of an issue as more programs have "real"
variable
names which are longer than 6 characters.  But OTOH, that may make one even
less
prone to pay close attention to when two variables names are extremely
similar
but not identical.

I wouldn't spend lots of my $100 for it, but then it didn't cost much
either...

Doug
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