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  • Subject: RE: Key List in 'D" spec
  • From: "Ed Komeshak" <kimosabu@xxxxxxxx>
  • Date: Sun, 12 Sep 1999 20:55:24 -0400
  • Importance: Normal

or how about:

C                  CHAIN        ORDERFILE
C                  KFLD                      Cust
C                  KFLD                      Order
C                  KFLD                      Date

similar to the call/parm structure.

> -----Original Message-----
> From: owner-rpg400-l@midrange.com [mailto:owner-rpg400-l@midrange.com]On
> Behalf Of Scott Klement
> Sent: Friday, September 10, 1999 1:19 PM
> To: RPG400-L@midrange.com
> Subject: Re: Key List in 'D" spec
>
>
> Rick,
>
> This was a huge thread a month or two ago on this list.
>
> One of the reasons that keylists remain in C-specs is that you
> can place an element of an array on your KFLD statement, which
> you wouldn't be able to do if you used D-specs.
>
> Eventually the discussion boiled down to an argument between whether
> keylists should stay the way they are, or if they should be eliminated
> in favor of simply listing the fields you want to use on your
> CHAIN/SETLL/SETGT/READE statement directly.
>
> Something along the lines of:
>
> C    (Cust:Order:Date)  CHAIN   ORDERFILE
>
> instead of:
>
> C    CusOrdDate    KLIST
> C                  KFLD                      Cust
> C                  KFLD                      Order
> C                  KFLD                      Date
> C    CusOrdDate    CHAIN        ORDERFILE
>
> Not sure if/when they'll implement this new strategy, but sooner or
> later they'll probably have us vote on it :)
>
>
>
> rbrightman@amclog.com wrote:
> >
> > Does anybody know why RPG designers don't have 'key lists' in 'D'
> >  specs? It
> > seems to me that 'C' specs should only have "active" commands in the
> >  Key list
> > (KLIST) is a dead command.
> >
> > Rick,       Atlanta
> >
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