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     Actually I don't think he meant "DEAD" as in no longer required.  I
     thought he meant that the op-code KLIST is definition statement, not a
     function statement.  It would certainly be difficult to code without
     some form of a key list!

     Norman


______________________________ Reply Separator _________________________________
Subject: RE: Key List in 'D" spec
Author:  RPG400-L@midrange.com ("Stone, Brad V (TC OASIS)"
<bvstone@taylorcorp.com>) at MCKHBOC
Date:    09/10/1999 6:15 AM






A "dead" command?  Oh boy.. here we go again.

I suppose ADD is a dead command too because we have eval.  Well, what if you
are incrementing a counter that you want to loop back to zero after it
maxes?  With eval, error.  With add, overflow and no problems.

Please, don't start calling commands dead.  It's silly.  RPG is supposed to
be a dead language.  (haha!)  But it's still used.

Bradley V. Stone
BVS/Tools
http://www.bvstools.com




> -----Original Message-----
> From: rbrightman@amclog.com [mailto:rbrightman@amclog.com]
> Sent: Friday, September 10, 1999 8:01 AM
> To: RPG400-L@midrange.com
> Subject: Key List in 'D" spec
>
>
>
>
> Does anybody know why RPG designers don't have 'key lists' in
> 'D' specs? It
> seems to me that 'C' specs should only have "active" commands
> in them. Key list
> (KLIST) is a dead command.
>
> Rick,       Atlanta
>
>
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