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  • Subject: Re: BrainStorming on changes/addtions
  • From: "End of the Trail" <endofthetrail@xxxxxxxxxxx>
  • Date: Wed, 18 Aug 1999 09:11:19 -0500

Thanks!  Now my I ask for a little detail.  I started in the old school RPG
(S32 Daze), went from class to class (S34, S36, AS400) and have learned tons
and tons (pretty knowledgeable in some areas).  It seems as though I am
always learning.  Prototype are new to me.  I know of them, a little about
their functions, but have never coded or use any.  I also know some C and
have written some of that.  If you can find the time and/or examples for me
to look at, I would appreciate it.  (Best part about consulting is seeing
other techniques).

Thank YOU!

Eurrat Saylor, Jr.    endofthetrail@skyenet.net
http://www.skyenet.net/~endofthetrail/elsresum.htm
9562 East 750 North
Walkerton, IN   46574    (Koontz Lake, IN)
tel 219-586-7970
fax 210-586-2677

-----Original Message-----
From: Eric N. Wilson <doulos1@home.com>
To: RPG400-L@midrange.com <RPG400-L@midrange.com>
Date: Wednesday, August 18, 1999 3:04 AM
Subject: Re: BrainStorming on changes/addtions


>You could prototype the C functions atoi (alpha to integer) and atof (alpha
>to float) to do your conversions for you. (This is what I have done)
>
>______________________________________________
>Eric N. Wilson
>President
>Doulos Software & Computer Services
>2913 N Alder St
>Tacoma WA 98407
>
>
>----- Original Message -----
>From: End of the Trail <endofthetrail@skyenet.net>
>To: <RPG400-L@midrange.com>
>Sent: Tuesday, August 17, 1999 8:01 PM
>Subject: Re: BrainStorming on changes/addtions
>
>
>> As long as we are compiling a wish list, I would like to see some sort of
>> %value function as in basic.  I have had call to design a screen field as
>> char for input accepting only numerics; then right justify, fill with
>zeros
>> and move it to a numeric variable to be used in the program's calcs.  I
>> could not find such a function.  The others seem to convert numeric to
>> numeric.  Basic, what I recall, was a value function that returns the
>value
>> of a char variable. It would save a couple of lines of code.  (I am able
>to
>> right justify and zero fill the char field using eval and subst then move
>it
>> to a numeric field).   Soooo....   Star light, Star bright, First Star I
>see
>> tonight, ....
>>
>> Eurrat Saylor, Jr.
>> End of the Trail       endofthetrail@skyenet.net
>> Walkerton, IN
>>
>> -----Original Message-----
>> From: boldt@ca.ibm.com <boldt@ca.ibm.com>
>> To: RPG400-L@midrange.com <RPG400-L@midrange.com>
>> Date: Tuesday, August 17, 1999 9:10 AM
>> Subject: RE: CF - One last question
>>
>>
>> >
>> >
>> >John wrote:
>> >>Thankyou Buck,
>> >>You captured the exact flavor of my comments/concerns.
>> >>As for keywords,  The other languages mentioned "Grew up"  that way,
>> >>We are talking about taking a 90degree turn  in this language
>> >>when we say "Starting tomorrow the following words are keywords".
>> >>
>> >>This CF thing is obviously "Going in",  and   I still think that we
>don't
>> >>know
>> >>what the Real impact to our coding will be.  Nor do we know all the
>> >>ramifications that it will have.
>> >>
>> >>I believe that Barb, George, Hans, will do their best giving us what
>they
>> >>think we
>> >>want/need,  but over the last 10 years I have found,  that sometimes
>what
>> >>they
>> >>think they hear we wanted,   is not what we sometimes think we said.
>> >>
>> >>I'm just always  cautious about a change this big.
>> >>They only ONE chance to get it right.
>> >>Once it goes in,   IT AIN'T NEVER COMING OUT.
>> >
>> >Hi John!  We do appreciate your concern.  This is certainly one of
>> >the more controversial things we've done in a long, long time.
>> >Even V3R1 of ILE RPG wasn't this controversial, IMHO!  That's why
>> >we've been much more open about this, asking for public input on at
>> >least two separate issues regarding the design.  My gut feeling now
>> >is that there will be no further "tweaks" to the function (other
>> >than bug fixes) and that what we have now is what will ship.
>> >Several times now, I expressed the desire to see the discussion die
>> >down, only to bring on more through my own questions.  Hopefully,
>> >this is it now!
>> >
>> >So far, this has been an interesting experience, using the internet
>> >to help us nail down the design of a new function.  In the past,
>> >we've had to rely on the advice of a relatively small number of RPG
>> >users, often in face-to-face meetings.  (For example, Charlie
>> >encouraged us to beef up support for overlay subfields and Bob
>> >shamed us into allowing numeric on %CHAR.)
>> >
>> >But now, we can reach many more.  Those RPG users with internet
>> >access may not totally represent a true cross-section of all RPG
>> >users, but this group probably best represents those who are most
>> >interested in the leading edge stuff.  As I believe you know, I'm
>> >a big fan of "brainstorming".  My colleagues here know that I often
>> >suggest "wild and crazy" ideas, which sometimes result in ideas
>> >worth pursuing.  As a result of discussions on this mailing list,
>> >I've added at least half a dozen items to our proposed enhancements
>> >list, most of which will probably appear on our next poll.  And
>> >some ideas brought up in this mailing list have already made their
>> >way into the compiler.
>> >
>> >Cheers!  Hans
>> >
>> >Hans Boldt, ILE RPG Development, IBM Toronto Lab, boldt@ca.ibm.com
>> >
>> >
>> >+---
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