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  • Subject: Real programmers ...
  • From: "Ken Sims at SWS Nevada" <ken.sws@xxxxxxxxx>
  • Date: Wed, 11 Aug 1999 15:50:50 -0700

Hi Don -

>Date: Wed, 11 Aug 1999 14:22:51 -0400 (EDT)
>From: Don <dr2@cssas400.com>
>Subject: RE: imbedded CL in RPG
>
>(much snipped.....)
>
>Uh "real" programmers don't CRTBNDRPG...
>
>REAL programmers copy con prog1.exe   :)
>
>(OK, I'll go back to my cage and be quiet a while..:)
>
>Don in DC...

Back on the S/34, and on the S/36 before we bought assembler,
I used to do just about that.  To create little utility programs
I would find an existing program of approximately the size I
wanted, copy it to a new name, then use the PATCH utility and
hand-key the machine code in hex.  I did the same thing with
subroutine modules to create utility subroutines that could be
called with the EXIT opcode from inside an RPG program, including
building the RLD to make them relocatable in memory.

(I won't mention what I did with _microcode_ on the S/36!)

Ken
Southern Wine and Spirits of Nevada, Inc.


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