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  • Subject: Re: Humorous Enhancements
  • From: "Scott Klement" <infosys@xxxxxxxxxxxx>
  • Date: 05 Aug 1999 23:43:13 -0500

YES!!! YES!!!  We need some real bitwise operations.
(this probably doesn't surprise you coming from me)

I've had to write special routines that go through a string of
bytes, check every single bit with TESTB, compare it against the
same bit pos in a different string, and finally do a manual XOR.
(by checking the result indicators of testb) and then finally
using BITON to set the string of bytes to the result.

Doesnt perform real well when compared to a real XOR operation.
I'm sure the CPU can do XOR at the machine code level...  so it seems
silly to have to go that far to make an XOR. :)

So yeah, I'd love to see better bitwise operations in RPG, and also
to be able to do bitwise operations on integer variables instead of
just on character variables...

Good idea, Joel!



Joel Fritz <JFritz@sharperimage.com> wrote:
> Sounds like the old XOR trick, except that one works.
>
> Anyone in favor of conventional bit operations (AND, OR, XOR, SHIFTx
>  et al)
> in RPG?
>
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