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  • Subject: Re: Sockets programming in RPG-ILE
  • From: Buck Calabro/commsoft<mcalabro@xxxxxxxxxxxx>
  • Date: Fri, 12 Feb 1999 13:19:31 -0500

On 02/12/99 11:41:51 AM Jon.Paris wrote:

> >> How can I find which one?  Using debug, I see that the darned
>values are the same in the RPG program as they are in the C program, which
>leads me to believe that I have the definition wrong somehow...
>
>>From what you describe, the third parm has to be passed by Value - why 
were
>you describing it as Const ?

I tried it previously as Value and got the same error.  Basically, I 
thought that all C routines got parms passed by value unless the include 
file explicitly states const.  Does that sound right?  All the other 
parameters in my RPG are defined as Value.  When this didn't work, I 
started tinkering...

>To determine which parm (and I'll lay odds it's the third) try specifying
>the Proto with only two parms - if the error is different then the third 
is
>the problem.  As I say though - the third should be pass by Value.

Duh.  I was thinking "RPG" where omitted parms cause an "omitted parm" 
error.  Now that I tried it, I got the same error when I dropped the 3rd 
parameter, and again when I dropped the 2nd parameter!  Now I'm really 
confused.  I *wish* I could use C for this, because it works in C and I 
understand it; however the environment dictates that someone else besides 
me will have to support it, and that means an RPG program.

Buck Calabro
CommSoft, Albany, NY
mailto:mcalabro@commsoft.net
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