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And the more that getsYeah, this is really the issue. DDS doesn't lend itself to the sort of parameterization required for this to be implemented. Just take a look at the complexity of the various window keywords. The combination of required values and asterisk keywords and program variables makes it unwieldy or at least counter-intuitive for seasoned programmers. As Bruce notes, things like CCSID and weighting immediately come into play and to try and get those capabilities into a "simple" DDS keyword is a feat I certainly wouldn't want to tackle.
bundled into the DDS function the less likely for the "ordinary RPG
programmer" to use it...
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