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Granted there's a possibility some users may suffer response times due to an 
Interactive compile, and the developer should be slapped down for that - 
especially if the system doesn't have full interactive CPW (they do themselves 
no favours if they compile interactively on a system like that as it will run 
faster in batch) and if someone ups their jobs run priority or timeslice,  but 
the following comment was TOTALLY out to lunch:

"What if an order is not taken, because the CPU cycles are re-compiling because 
you forgot something in your first or second or third or.... pass?"

I can't see that scenario ever happening.
 
Neil Palmer, Cambridge, Ontario, Canada 
(This account not monitored for personal mail,
remove the last two letters before @ for that)

----- Original Message ----
From: Trevor Perry <tperry@xxxxxxxxxxxxxxxxxxxxx>
To: Midrange Systems Technical Discussion <midrange-l@xxxxxxxxxxxx>
Sent: Monday, December 18, 2006 11:01:27 AM
Subject: Re: WDSC vs SEU RE: Saving the System i: Fight Rather Than Switch

Steve,

If you have ever heard a developer complain because their compile was too 
slow, and then do something about it - like move it to another job queue, or 
change its run priority, or (mistakenly) its timeslice, then IT has just 
impacted the business. When users complain about the server being slow, and 
programmers are placing a priority on their work higher than the users, then 
IT has just impacted the business.

Sure, it happens less now we have more CPW. Good programming discipline 
should (IMHO) ~not~ be about "more power = sloppier programming". Yet it 
does.

Trevor



----- Original Message ----- 
From: "Raby, Steve" <agnictsr@xxxxxxxxxxxxx>
To: "Midrange Systems Technical Discussion rivendell.midrange.com" 
<midrange-l@xxxxxxxxxxxx>
Sent: Monday, December 18, 2006 8:05 AM
Subject: WDSC vs SEU RE: Saving the System i: Fight Rather Than Switch


I am a newbie to WDSC and I am trying to use it exclusively, however there 
are things I find SEU better for, (cut and paste blocks of code for 
example), but maybe that is due to the version we have and the fact I don't 
know b**ger all yet. :-)

One thing that is annoying is that we are on 5.1.0. and the &*%^*&(^ thing 
keeps falling over, and being a newbie I have yet to get into the habit of 
periodically saving my changes, (is there a way to automate this?) so I 
have to keep re-doing hours of work. I am just getting back into using it 
after two weeks of exclusive SEU, because the thing fell over four times 
in one morning.

We are on version 5.2 on the iSeries will the latest version of WDSC work 
on that? As we are losing the iSeries they are not bothered, it seems, 
about upgrading it to 5.4

this comment bugged me a little...

<One of the things that WDSc does is to take most of the development
<enviroment OFF the System i. Unless we have a development server, chewing
<cycles for additional compiles because of undisciplined programming
<techniques can impact the business bottom line. WDSc can help that - by
<using the PC as a development tool. What if an order is not taken, 
because
<the CPU cycles are re-compiling because you forgot something in your 
first
<or second or third or.... pass? Why not code with more discipline, and 
get
<it right earlier?

In 25 years of coding in RPG I have never heard of a company losing 
business because a programmer was compiling. Correct me if I am wrong, but 
isn't that what the time slice is for? So EVERYTHING gets an equal bite at 
the cherry? And as for doing a walkthrough to ensure no errors before 
compilation are you saying that there were no bugs before we got 
interactive programming instead of batch? As an operator on an ICL 1903 we 
watched the same jobs come in every night for months before the programs 
were finally put live. Forgive me if I am wrong but the implication is 
that if you don't spend hours walking thru your code, (which could be done 
in minutes with the compiler) then you are not a good programmer.

Just my thoughts

Steve






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