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If you are still coding in "edit, compile, run, fail, debug, edit, compile,
run, fail, debug, edit, compile" mode, then it would seem you are using WDSc
as you did with PDM - this is not a true Integrated Development Environment.


Please humor me so I can update my coding style.  How do you develop RPG
programs using WDSC, Trevor?  If there are better ways to do what I am doing
then I will happily change! Note that "better" in that previous sentence
means time savings because in the end that is what I look for out of WDSC.
There is enough time savings with the good things that it outweighs the bad
things.

Aaron Bartell
http://mowyourlawn.com



-----Original Message-----
From: midrange-l-bounces@xxxxxxxxxxxx
[mailto:midrange-l-bounces@xxxxxxxxxxxx] On Behalf Of Trevor Perry
Sent: Friday, December 15, 2006 12:33 PM
To: Midrange Systems Technical Discussion
Subject: Re: Saving the System i: Fight Rather Than Switch

Aaron,

If you are still coding in "edit, compile, run, fail, debug, edit, compile,
run, fail, debug, edit, compile" mode, then it would seem you are using WDSc
as you did with PDM - this is not a true Integrated Development Environment.

In that case, you ~would~ expect CTRL+S to save your member to the System i
- not to the PC where you are doing the actual development work.

Given that, I would have missed the point. WDSc is just a fancier version of
PDM...

Of course, some of us stick to the "compile, now it works" approach... :-)

Trevor


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