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Rob is right. Every RPG programmer with whom I have worked has been trained on the job, and I trained most of them. Learning the basics of RPG is pretty easy, which is one of its strong points.

Plus a company, even a small one, that looks to the future will pro actively work with their community college or other. Back in the 80's big iron and COBOL were still the rage, but I was able to work out an informal arrangement with a professor at New Mexico State to train RPG programmers on a /34. NMSU had no RPG classes then and I doubt that they do now, but the students picked up on it pretty quickly.


At COMMON I notice that a lot of friends I've made over the years there are certainly getting older and, in some cases, grayer (moi included), but there are new, young faces turning up every conference, too. Some would, I guess, rather be doing glitzy web stuff, but that bubble got deflated awhile back, too.


The programming population was only less gray when we graybeards started because it was a new profession. But the guy who trained me was a little gray.

It's sorta like airplane pilots: Would you rather be on a flight with a pilot gray around the temples (or even on top), or a kid that learned to fly a Cessna last week? Combat experience, in my opinion, would be a plus.


        * Jerry C. Adams
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B&W Wholesale Distributors, Inc.* *
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rob@xxxxxxxxx wrote:

OJT is primarily how the training is done. Now, when I started, the community college had a S/34 with all the terminal time you wanted - not bad compared to the university with it's reliance on punched cards. We've used ATS training courses and other tools to bring a new person up to speed.

Nowadays, with all the experienced talent floating around looking for work, why train a newbie in RPG?

Rob Berendt


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