I've wondered about the underlines, too. These are syntax or style
settings. Go to Window->Preferences, then open LPEX Editor->Parsers->Parser
Settings. Turns out that CL-specific things are underlined, commands are not.
I recommend CODE for CL programming (or SEU), unless you have the 5.1.2
version of WDSC - formatting is weird in earlier versions.
Once you're up and running in WDSC, you're better off on the WDSC list -
lots of good stuff over there.
At 01:18 PM 9/9/2004, you wrote:
After reading the comments this week on SEU vs WDSCi, I took a peek at WDSC.
I had it installed but never used it (I'm at V5R2). Without reading
anything, I got connected to my test system and started working with source
files (CL, CMD, RPGLE).
I agree with Rob Brendt, the syntax highlighting and color coding
immediately makes lots of things easier to spot. The only downside I've seen
so far is lack of decent highlighting for free form RPG (i.e., BIFs), and
lack of context-sensitive help for free-form RPG.
Actually, my question is, when I'm editing CLPs, sometimes the commands are
underlined, other times not. What controls this, and what does it signify?
I'm looking at the online help, but want to narrow down to just LPEX editor
E/TS Water Valley
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