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For myself, the curve was fast (mostly learning html and JavaScript took
the time; as for that, I used front page to "see" how html should look,
and found some sites with "free" JavaScript snippets that I could use,
until I understood the why and hows.  The rpg code is not that tough,
you are just "writing" to something other than a screen or printout,
the hardest thing was to realize you are not programming an interactive
program, as each program starts and stops "by itself"; unless you want
to get into persistent programming (which we did not, as I was already
in two months about a year ahead of the rest of the staff, they pulled
back on my reins a little bit there)

I picked it up very quickly, I still have a manager that really does not
want to see the code, a junior pgmr that is "scared", but little does he
know, his next project is to modify one of those cgi pgms, and a consultant
that likes to look, but just does not have the time to really dig in yet,
though I think he could pick it up rather quickly now that I have been
down the road already and know where to turn and what dark alleys to stay
out of.

Oh sorry, short answer (me 3), my junior pgmr(7), basically if you are
somewhat seasoned (3-5 years) and have at least been curious enough to look
over the html source while you are surfing, you can pick this up rather
quickly,
without too much pain.

Mark

-----Original Message-----
From: midrange-l-admin@midrange.com
[mailto:midrange-l-admin@midrange.com]On Behalf Of Lauritzen, Karl
Sent: Tuesday, April 23, 2002 2:44 PM
To: 'midrange-l@midrange.com'
Subject: RE: 400 & RPG to the Net


On a scale of 1-10 (10 being most difficult) what was learning curve like
for you and pgmrs for E-RPG?



-----Original Message-----
From: Mark A. Manske [mailto:mmanske@minter-weisman.com]
Sent: Tuesday, April 23, 2002 2:38 PM
To: midrange-l@midrange.com
Subject: RE: 400 & RPG to the Net


I have been developing things here as E-Rpg; what has happened is this;
the in-house staff has seen the web apps, and they like those better than
the "green-screen"; so we have been looking at each project as it comes
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