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>And most AS/400 still don't use any ILE, so I maintain that we do not
practice 64-bit computing.

The true 64-bit computing in  your sense would only become possible when new
development paradigms were put in place. For instance, it's not hard to
imagine manipulating "objects in space" rather than DB files. Java
enthusiasts would immediately say they are on the way there. 3rd generation
programming is obviously not, whatever development platform is used: even if
you are given a chance to explore 64-bit data space, what can you
meaningfully do with it? Low-level tweaking (e.g. sort) does not really
count.

Lo

-----Original Message-----
From: Leif Svalgaard [mailto:leif@leif.org]
Sent: 22 ????? 2002 ?. 12:02
To: midrange-l@midrange.com
Subject: Re: 64-bit


ahm, it is only ONE terabyte (2^40 bits), 16 million times
smaller than the 64-bit address. Thus using teraspaces
is 40-bit computing not 64-bit computing.
And most AS/400 still don't use any ILE, so I maintain
that we do not practice 64-bit computing.

----- Original Message -----
From: Leif Svalgaard <leif@leif.org>
To: <midrange-l@midrange.com>
Sent: Thursday, March 21, 2002 6:54 PM
Subject: Re: 64-bit


> what's the limitation of the size of a teraspace.
>
> ----- Original Message -----
> From: Vernon Hamberg <vhamberg@attbi.com>
> To: <midrange-l@midrange.com>
> Sent: Thursday, March 21, 2002 6:34 PM
> Subject: Re: 64-bit
>
>
> > You don't. That's not what it's for. If you need to do that, you create
a
> > C++ module with *TERASPACE turned on, and bind it to the RPG program.
> >
>
>
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