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  • Subject: RE: RPG native to SQL
  • From: pytel@xxxxxxxxxx
  • Date: Fri, 1 Sep 2000 07:33:08 -0500


Richard,

with all due respect, what you really have said in your note is that JDE
implementation using SQL/ODBC is horrible.
This cannot be any proof or disproof that SQL is inherently good or bad on
AS/400.
Lo's message was that properly designed SQL code can perform reasonably
well on AS/400, and I tend to support his point of view.

Alexei Pytel

> -----Original Message-----
> From:   Richard Jackson [SMTP:richardjackson@richardjackson.net]
> Sent:   Thursday, August 31, 2000 11:43 PM
> To:     MIDRANGE-L@midrange.com
> Subject:     RE: RPG native to SQL
>
> "By the way, there is nothing in the AS/400 SQL implementation that would
> make it as inefficient as you're implying."
>
> What experience do you base that statement on?  I spent five years
> benchmarking the JDE World software applications (RPG) and then three
> years
> benchmarking the JDE OneWorld applications (SQL/ODBC).  Between 1992 and
> 1995, I owned CPU sizing for JDE.  During 1996 and 1997, I performed
> additional World software benchmarks for JDE and customers.  In 1996, I
> performed the first large scale OneWorld benchmark (24 users) on AS/400.
> I
> then performed the same benchmarks on HP/Oracle, Digital NT and Alpha,
and
> IBM RS6000, AS/400 and S/390 MVS and DB2.  We reached about inquiry-only
> 1,500 users on MVS.  I have performed other large-scale benchmarks with
> World and OneWorld code as recently as late 1999 and continue to do
> performance work on both products when they run on the AS/400.
>
> From the database point of view, JDE OneWorld (SQL/ODBC) performs about
> the
> same IO operations as World does using native IO - READ is replaced with
> SELECT and so forth.  The average CPW per JDE World (RPG) user is about
> 0.65
> (the last measurement that I personally reported to JDE management was
.57
> but that was for a product release about 5 years old so I rounded up).
> The
> average CPW per OneWorld (SQL/ODBC) user ranges from 3 to 45 with a mean
> around 10.  For OneWorld (SQL/ODBC), the numbers are for database only,
no
> application code was running on the server.  The 0.65 number for World
RPG
> includes the RPG code and the native database code.
>
> My statements about memory are based on the same three years of OneWorld
> testing.  Earlier this year, I spent three weeks working on a problem
> where
> 275 users did not comfortably fit into a 11 gigabyte memory pool
dedicated
> to ODBC - only ODBC code ran in that pool.  Under certain abnormal
> circumstances, three to six jobs in this pool would make extremely high
> memory demands and non-database faulting reached 1,200 per second in that
> that pool.  These events lasted from 5 to 20 minutes.  Interactive (that
> is
> to say, ODBC) jobs would slow way down and batch throughput was seriously
> effected.
>
> We might disagree but I think that I know what I am talking about.
>
> Richard Jackson
> mailto:richardjackson@richardjackson.net
> http://www.richardjacksonltd.com
> Voice: 1 (303) 808-8058
> Fax:   1 (303) 663-4325
>


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