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  • Subject: RE: How can I tell what parameters are required by a program?
  • From: "Karen Summers" <ksummers@xxxxxxxxxxx>
  • Date: Tue, 4 Jul 2000 23:10:30 -0700
  • Importance: Normal

We need an "RPGdoc", like JavaDoc. :-)
Karen Summers
My opinion is my own and may be the opinion of my company if I say so.


-----Original Message-----
From: owner-midrange-l@midrange.com
[mailto:owner-midrange-l@midrange.com]On Behalf Of Don
Sent: Tuesday, July 04, 2000 7:59 PM
To: Douglas Handy
Cc: MIDRANGE-L@midrange.com
Subject: Re: How can I tell what parameters are required by a program?




Doug, Booth...

there was a nice discourse on this on the usenet group back last year
sometime.  It also had a nice solution or methodology to make some
intelligent guesses...  Perhaps someone has that posting in their archives
and can give a synopsis...

Al, this would make for a interesting tool addition, although I'm sure it
would be easiest done in RPG...:)

Don
-------

On Tue, 4 Jul 2000, Douglas Handy wrote:

> Booth,
>
> >Run it and  when it fails do a Dump and read the Errors in the Outque?
(I
> >believe the outq is QEZDEBUG?)
>
> However, AFAIK the program must be observable or you won't gain much.
> And since the RPG compiler always sets the number of parameters
> required as the range 0-255, regardless of the *Entry plist, you can't
> rely on the min/max parm count either (for RPG programs). :(
>
> Doug
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