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  • Subject: Re: Date * 10000.01
  • From: "Danbo" <danbo@xxxxxxxxxxxxxxx>
  • Date: Thu, 19 Nov 1998 19:54:36 -0600

I'll add my two cents into here...

Part of the reason people suggest the data structure approach relates to how
RPG handles truncation of large numbers.  When you multiply a number, and
the result is larger then the result field, it effectively generates what is
called an EAO exception (effective address overflow).  Continued EAO
exceptions in any of these sorts of calculations result in poor performance.
If you were to use the performance tools to monitor jobs which do
calculations such as this, you'd notice the job spends a lot of time on that
particular statement.

Just my note here...

Daniel R. Boggs
Software Product Development, Manager
Lakeview Technology
(authors of MIMIX)

-----Original Message-----
From: Hans Boldt <boldt@ca.ibm.com>
To: MIDRANGE-L@midrange.com <MIDRANGE-L@midrange.com>
Date: Wednesday, November 18, 1998 9:37 AM
Subject: Re: Date * 10000.01


>Angie Wawrzaszek wrote:
>>Someone posted a multiplier that can be used to change an 8,0
>>date from mdy to ymd and vice versa using the same multipier.
>>I can not find that, and was hoping someone could re-post it.
>>This is just a huge help for programs that are not yet converted
>>to RPG1V.
>
>I'm not posting the multiplier.  I'm posting to
>recommend against using a MULT operator to perform
>date conversions.  I did some performance comparisons
>a long time ago and found that using MULT to convert
>a date was 100 to 150 times slower than 3 MOVEs.
>Furthermore, when you do move to RPG IV, the technique
>does not work if you use TRUNCNBR(*NO), or if you do
>the multiplication in an expression.
>
>Cheers!  Hans
>
>Hans Boldt, ILE RPG Development, IBM Toronto Lab, boldt@ca.ibm.com
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