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  • Subject: Re: Loading multi occurrence data structure
  • From: Pete Hall <peteh@xxxxxxxxxx>
  • Date: Wed, 14 Oct 1998 20:25:07 -0500
  • In-Reply-To: <c=US%a=_%p=Goulds_Pumps%l=GOULDS/EPD/004206D8@exchange-server.goulds1.com>

At 08:28 10/14/1998 , Doug Hart wrote:
>       
>In the routine below I'm loading a multiple occurrence
>data structure from a data area, both are 800 char total.
>This first code segment doesn't seem like the best way to
>handle the data. Can't I fill the entire DS 'GRID' from
>the DTAARA 'NETACC' with one function rather than 7 lines 
>of calcs?  Any suggestions?

I haven't checked this for a while, but a year or so back, MODS was implemented 
as a contiguous area with occurrence 2 immediately after occurrence 1 in 
storage. If that's still the case, you can just receive the entire MODS as an 
entry parameter in RPG3, or you could RTVDTAARA in RPG4 and use a basing 
pointer to locate the MODS at byte 1 of the data. You could also forgo the MODS 
and just reposition the basing pointer, which really accomplishes the same 
thing as OCCUR.
 

Pete Hall
peteh@inwave.com 
http://www.inwave.com/~peteh/

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