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  • Subject: Re: How to work with queues and spool files from an RPG program?
  • From: "Simon Coulter" <shc@xxxxxxxxxxxxxxxxx>
  • Date: Thu, 08 Oct 98 20:12:43 +0000

Hello Elena,

Use the QUSLSPL API to list spooled files (by user, output queue, type, etc).  
You may also find the QSPROUTQ 
and QUSRSPLA APIs useful.  These are all documented in the API manual (used to 
be SPIR, can't remember what 
it is now -- the on-line version breaks it up into dozens of separate books).

Regards,
Simon Coulter.

//----------------------------------------------------------
// FlyByNight Software         AS/400 Technical Specialists
// Phone: +61 3 9419 0175      Mobile: +61 0411 091 400
// Fax:   +61 3 9419 0175      E-mail: shc@flybynight.com.au
// 
// Windoze should not be open at Warp speed.
//--- forwarded letter -------------------------------------------------------
> X-Mailer: Mozilla 4.5b1 [en] (Win95; I)
> Date: Wed, 07 Oct 98 15:47:22 +0200
> From: "=?iso-8859-1?Q?M=AA?= Elena =?iso-8859-1?Q?V=E1zquez?=" 
><maena@correo.com>
> To: "Midrange-L" <MIDRANGE-L@midrange.com>
> Reply-To: MIDRANGE-L@midrange.com
> Subject: How to work with queues and spool files from an RPG program?

> 
> Hello,
> 
> I have to check an out queue, and for any existing spool file in it, I
> have to perform a process with an RPG program.
> Now, what I am doing is the following process: I send the result of
> WRKOUTQ command to an spool file, then I copy the spool file into a
> physical file, and this physical file is being read by the RPG program.
> 
> But this process has several drawbacks, that would be solved if I could
> retrieve the information of the spool files in the output queue without
> using CL, just with RPG code (APIs or whatever, but not with QCMDEXEC).
> 
> Has anyone any suggestion?
> Thank you very much.
> 
> ----------------------------
> Mª Elena Vázquez
> mailto:maena@correo.com
> ----------------------------
> 
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