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  • Subject: Re: Overflow errors on add
  • From: nina jones <ddi@xxxxxxxxxxxxxxxxx>
  • Date: Wed, 23 Sep 1998 07:58:01 -0500
  • Organization: Data Design Inc http://www.datadesigninc.com

> I am in the process of converting my source from RPG3 to RPG4 and have the
> following piece of code.
>
> RPG3
> add x   y
>
> which translates to
> RPG4
> eval    x = x + y
>
> Now RPG3 is forgiving of overflow errors, but RPG4 is not.
> How can I trap potential overflow errors?
> Can I set a compiler option (in CRTBNDRPG) to show this condition?

well, that's one way.

or you could change it back to add x   y.  the eval gives this error, the 
others do not.

nj

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