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Hi Joe,

I don't fell like doing this work for someone, who doesn't read carefully 
arguments of other people who have a diffrent opinion to his own, who even 
affronts such persons. If you were interested in this at all you would find 
enough proofs just by using the internet. None of the bigger dynamic Web 
Sites is programmed in a mix of rpg and java and quite a lot of them have 
really good response times and quite a lot of them are written in pure Java 
using J2ee technology.

Have a nice day


Dieter

On Freitag, 12. März 2004 13:58, Joe Pluta wrote:
> > From: Dieter Bender
> >
> > thats one of the misteries, that might have been true some years ago,
>
> or
>
> > that might be true for a liitle 170. But today on recent hardware
> > its simply not the truth.
>
> Prove it.
>
> > For simple transactions (like read a record, or do one single update)
> > there might be an advantage for rpg, but you have to pay a price for
> > this, you have to code every line by hand and changes in database
> > or retrival logic has more maintenance afford, compared to modern
> > languages like java, where you can use mapping tools for instance.
>
> This simply isn't the case.  I can still code business rules faster in
> RPG than in Java.  And maintenance is easier in RPG.  You may not think
> so, you may code faster in Java.  But that's okay, because it has
> NOTHING TO DO with the performance of the program.  Let's stick to one
> subject at a time.
>
> > This advantage would be in the range of 3 to 5
> > times faster for rpg to well done java code. If you get 10 to 100
>
> times,
>
> > there must be a problem with the design of the java code.
>
> Prove it.
>
> > For complex transactions java might be even faster than rpg, if you
>
> use
>
> > multithreading in java to get benefit of parallelism.
>
> Dieter, have you ever multi-threaded a real business transaction?  How,
> for instance, would multi-threading provide you a benefit when entering
> an order?  Please show us some example code that runs faster than RPG.
> And, as you say, this means you can't use EJBs.  You also can't use
> tools, because there are no tools that generated multi-threaded code.
>
> > Putting this together today a rpg solution might be about 3 times
>
> faster
>
> > for one user compared to a well designed java application doing
> > comparable work. Besides the fact (some like others not) that green
> > screen is diappearing lets have a look how applications scale and
> > let's begin with 5250.
>
> Prove it.
>
> > And now lets have a closer look at the java rpg mix and ist
>
> scalability.
>
> (snip of a bunch of stuff about how calls to RPG aren't scalable.)
>
> Dieter, your arguments are unsubstantiated.  You base them on some
> assumptions about synchronization that simply aren't proven.  For
> example, in my architecture each session gets its own job and
> communicates with the JVM via data queues.
>
> In any case, I no longer will respond to your general statements about
> performance until I see some working code that supports your claims.
> Please feel free to write some code that backs up your statements and
> present it here.  Then we can talk.  Until then, it's all supposition
> and a waste of time.
>
> Joe
>
> _______________________________________________
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-- 
mfG

Dieter Bender


DV-Beratung Dieter Bender
Wetzlarerstr. 25
35435 Wettenberg
Tel. +49 641 9805855
Fax +49 641 9805856
www.bender-dv.de
eMail dieter.bender@xxxxxxxxxxxx


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